These videos are, of course, suspiciously cut to avoid showing all the times it completely fucked up, and still shows the engine completely fucking up.
“This door requires a blue key” stays on screen forever
the walls randomly get bullet damage for no reason
the imp teleports around, getting lost in the warehouse brown
the level geometry fucks up and morphs
it has no idea how to apply damage floors
enemies resurrect randomly because how do you train the model to know about arch-viles and/or Nightmare difficulty
finally: it seems like they cannot die because I bet it was trained on demos of successful runs of levels and not the player dying.
it’s interesting that the only real “hallucination” I can see in the video pops up when the player shoots an enemy, which results in some blurry feedback animations
Well, good news for the author, it’s time for him to replay doom because it’s clearly been too long.
These videos are, of course, suspiciously cut to avoid showing all the times it completely fucked up, and still shows the engine completely fucking up.
The training data was definitely stolen from https://dsdarchive.com/, right?
Well, good news for the author, it’s time for him to replay doom because it’s clearly been too long.
The poison floor not hurting the player trapping him forever was a good thing to end on.