VideogameClub - June 2024 - Firewatch
Time to start a thread on Mastodon and Lemmy to write my impressions for this month’s pick from the Videogame Club.
A few words about the game before starting: Firewatch is a story-driven adventure game from 2016, set in the wilderness of Wyoming, with beautiful and atmospheric visuals.
Right at the start of the game, the background story of the main character hits hard, creating a heavy personal baggage and a heavy atmosphere.
I found myself going with a loud “Oof” in more than occasion.
Fortunately, Delilah comes to help through the radio, brightening up the atmosphere a little bit but not lifting completely the weight on the shoulder.
Off to day 1 I go
@thegamerstavern @the_gamer_tavern You’re in for a treat! It’s a really good game.
@quester @the_gamer_tavern as far as I got, you’re 100% right!
@thegamerstavern @the_gamer_tavern such a great story in that game.
@thegamerstavern @the_gamer_tavern This is one of those games that for some reason left a very strong positive impression, and a game I think about pretty often even after all these years. The reason? could be the immersive atmosphere
@akmur @the_gamer_tavern so far I only got to day 2 but I must admit that you’re absolutely right: this game started with an amazing atmosphere.
Being a hiking/trekking nerd myself, I may be biased in my liking of the game tho 😅
@thegamerstavern @the_gamer_tavern in not a hiker but I still love it :)
@the_gamer_tavern Day 1 was literally…a blast! (see what I did here?)
Given the starting atmosphere I thought I was in for a creepy adventure… well, I was wrong. Or to better say it, I was wrong in believing the entire game would be too heavy.
Talking with Delilah lifted me up, Henry stuttering in front of a bra and some panties made me smile but the most important thing, I’m amazed by the vibrant colors of this game, especially on the Steam Deck.
Day 2 is gone and done, with the huge question mark about who could have done something like that to the tent.
I’m glad I found some rope so I can start rappel down pretty much everywhere needed, but now I need to find something to clear the blocked paths.
Generally speaking, not having a direction / quest indicator at first felt hard, but using the map feels more and more natural by the hours and it’s such a cool and immersive concept.
@the_gamer_tavern
Getting back to this thread after ending the game and let some feelings seeping inI enjoyed playing Firewatch so much! I believe this game achieved a whole new level of immersion and set the bar as a target for every other game out there
The music, the narrative, the immersion, all of them meshed together produced a wonderful journey throughout Firewatch, making me melanchonic during the credit roll
#VGCJuly2024 #VideoGameClub #Firewatch #Gaming #LinuxGaming #Videogames