The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don’t see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur’s Gate games didn’t have this kind of points of no return. Why do you think they did it? Do you like it?

  • SCB@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    By far the easiest way to kill it. You’ll need to lure it to the hammer spot though.