The Picard Maneuver@startrek.website to RetroGaming@lemmy.worldEnglish · 1 year agoThe cartridge art was always so kickass. You just had to use your imagination quite a bit...startrek.websiteimagemessage-square86fedilinkarrow-up11.22Karrow-down119
arrow-up11.2Karrow-down1imageThe cartridge art was always so kickass. You just had to use your imagination quite a bit...startrek.websiteThe Picard Maneuver@startrek.website to RetroGaming@lemmy.worldEnglish · 1 year agomessage-square86fedilink
minus-squareNumbersCanBeFun@kbin.sociallinkfedilinkarrow-up19arrow-down1·1 year agodeleted by creator
minus-squareThe Picard Maneuver@startrek.websiteOPlinkfedilinkEnglisharrow-up4·1 year agoTotally agree. A flashy light show will only keep people’s focus for a hot minute, but good core gameplay will keep players engaged for so much longer. Just look at dwarf fortress, lol.
minus-squareDontMakeMoreBabies@kbin.sociallinkfedilinkarrow-up1·1 year agoBattlebit is a good example of this for me - graphics are super basic but it’s fun af and they get the important parts right.
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Totally agree. A flashy light show will only keep people’s focus for a hot minute, but good core gameplay will keep players engaged for so much longer. Just look at dwarf fortress, lol.
Battlebit is a good example of this for me - graphics are super basic but it’s fun af and they get the important parts right.