• Poringo@lemm.ee
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    8 months ago

    Unpopular opinion, but I left Oppenheimer at the 40 minutes mark. The main character was so unlikable, the movie pretentious, and I hated there was some kind of trial going on, but I had no context. So I left and did something better with my time.

    • melisdrawing@lemmy.world
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      8 months ago

      I am so glad I waited for streaming on this one. It was fine, but way longer than it needed to be and convuluted as hell. I am glad to not be alone. That movie sniffs its own farts.

    • pr06lefs@lemmy.ml
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      8 months ago

      Yeah I thought it was pretentious as hell. Par for the course from Christopher Nolan, making movies with ‘deep meaning’ feels that really aren’t that deep actually.

      • DefederateLemmyMl@feddit.nl
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        8 months ago

        He just has to overcomplicate things with some timeline fuckery. every. single. movie.

        • Memento: timeline is backwards
        • Inception: time runs at different rates in the real world vs the dream
        • Dunkirk: 3 timelines running at different speeds (1 hour, 1 day, 1 week)
        • Interstellar: time looping back on itself + time running at a different rate due to black hole fuckery
        • TENET: yeah …
        • Oppenheimer: constant jump cuts between different periods in Oppenheimer’s story

        Mind you, some of those are good movies and I can tolerate some of the timeline fuckery, but it’s really becoming a gimmick.

    • MotoAsh@lemmy.world
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      8 months ago

      Same. I stopped after about 20 minutes. I love science and know the history, so the art part ended up feeling waaaay too pretentious being dragged out for extra seconds in every damn scene. No wonder the movie’s so long when they’re wanking every scene…

    • Moreless@lemmy.world
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      8 months ago

      This movie sucked. If they told it in sequential order this movie would have bombed. Showing the scenes out of order made it more interesting than it had any right be

      • tetris11@lemmy.ml
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        8 months ago

        Classic Nolan trick: perplex your audience with non-linear story telling and loud blaring audio contrasted by whisper dialogue to sell the illusion of depth and tapestry…