While excitement and anticipation for a new game are natural, overhyping can be detrimental to the overall experience. When expectations become too inflated, the actual game might struggle to meet them, leading to disappointment among players. Overhyping can create unrealistic assumptions about gameplay, graphics, and features, which can result in players feeling let down even if the game is objectively good. It’s important to maintain a balanced perspective, allowing the game to be enjoyed for what it is rather than what it was overhyped to be.
I have been un-hyping myself ever since that Xbox Showcase. The things Todd said gave me awful Sean Murray/NMS flashbacks
😵💫😵💫😵💫
Obviously you can go in with the expectation that a lot of them won’t have anything going on, or that the radiant quest system will add quests to those planets.
The fact that they showed that you can choose specific points of interest to land at on a planet implies you pop in and take care of business and leave. I don’t think anyone who actually watched that should expect 1,000 world chock full of unique content. It’s just their chosen method of delivering content.
Plus, you can think of it as a mostly blank canvas for mod content
I expect Starfield will be beautiful and have tons to do and see, but I’m greatly tempering my seamless exploration expectations. I’m sure the planet cells will be large and many pretty neat but you aren’t going to hop into your ship, point at a moon, and blast off. There will be navigation and loading screens.