this post was submitted on 18 Mar 2024
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I'm about 8 hours into Death Stranding Director's Cut, and I just can't do this. I love the meditative, lonely feel of the gameplay, and I'm always down for a bonkers and absurd Kojima story. I truly hope future games implement a similar traversal system where you really need to watch your footing. But this game is heavily reliant on menus, and this is the worst UI/UX of any piece of software or media I've ever experienced in 40 years. Every single aspect makes my head hurt, from the insane amount of useless information on each screen, to the menu flow, to how directives are communicated.

I'm a little surprised purchasers never filed a class action lawsuit, and I'm more than a little pissed every recommendation I've seen didn't have a caveat for the UI.

Fuck this game, and fuck Hideo Kojima for the headache I now have. After MGS5, and this, I'm done.

/rant

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[–] echo64@lemmy.world 25 points 7 months ago (1 children)

This might be the most hyperbole I've seen in a while. I don't think I've even seen anyone complain about the ux before, it was so inconsequential to my playthrough that I can barely remember it.

[–] all-knight-party@kbin.run 8 points 7 months ago

I beat the game and still play post game and never really thought of the UI as anything other than "gets the job done and looks kinda sci Fi and neat"

[–] Kolanaki@yiffit.net 12 points 7 months ago

It's not like the UI in Death Stranding is unique, so I find it a bit odd that anyone would be this upset by it and not also most other video games.

[–] stardust@lemmy.ca 12 points 7 months ago

I loved the game more than I thought I would because carrying luggage made traversal somehow fun.

But, I was also very entertained by this rant. It's very specific and detailed and I love it when someone can break down why they dislike some element to a degree.

[–] Hypx@fedia.io 10 points 7 months ago

The game is not for everyone. The UI is basically designed with inventory management as its main focus.