Asking because every time I tried to play a villain game, as in, the players are the villains, it devolved basically into a murder-hobo fiesta. And that might be ok, and is fun sometimes, but just not my cup of tea, especially for a long-haul campaign. Have any of you ever had a good experience with villain campaigns? How did it go?
I haven’t actually done it, but I’ve always felt that if I were to run an “Evil campaign” that I would want it to be less about a squad of supervillains and more akin to something like Peaky Blinders, Fargo (the show), or Goodfellas. Basically I think a story about a crime syndicate would make a far better framework for a long-term evil rpg campaign.
A group of people that are willing to do horrible things works a lot better if they have reasons to implicitly trust each other, like because they are trying to build a crime empire together. The whole “Avengers but they’re evil” thing doesn’t really work as well as a storytelling setup.