• antaymonkey@lemmy.world
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    1 year ago

    Uhh… today’s AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I’m not having it. Do better, AAA devs. Do a lot better.

      • RaincoatsGeorge@lemmy.zip
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        1 year ago

        Well I wouldn’t say that exactly. GTA 5 had a huge budget and a huge team and it’s objectively a better product if you compare the two (which is only to say they’re both great games but the bigger budget game has and does more).

        It’s a matter of the motivations of the developers and their financial backers. If your goal is to make an ok game that maximizes profit focused mechanics, most of these AAA developers are hitting the mark perfectly. If your focus is to make a good game like it seemed to be with the BG devs, they absolutely hit the mark and are being rewarded for it.

        This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do. If a game is shit people will abandon it even if you poured millions into that product. The recent battlefield game is a prime example of this. Even something as guaranteed as a new battlefield game isn’t enough to overcome a shitty leadership team emphasizing the wrong things. The community bailed on their product and they’ll never get them back. All those millions in guaranteed revenue are gone forever.

          • Shiggles@sh.itjust.works
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            1 year ago

            GTA V story mode was an excellent game, but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.

            GTA V’s online multiplayer, however, at this point is such a shitstain that I think it alone is enough to make the distinction clear.

            • DreamySweet@lemmy.sdf.org
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              1 year ago

              but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.

              I agree.

          • RaincoatsGeorge@lemmy.zip
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            1 year ago

            It is. But only in so far as the content and scope of the game far surpasses anything a smaller developer could ever hope to accomplish. You may prefer one over the other, totally fine, but objectively speaking you get way more out of gta 5 content and scope wise than bg3.

            As others point out gta online is a dumpster fire but it’s still massive and allows you to do endless amounts of things, racing, heists, owning property, running businesses, etc.

        • Cosmic Cleric@lemmy.world
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          1 year ago

          This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do.

          Quoting for emphasis. We control the purse, we have the voting power of the wallet.

      • monobot@lemmy.ml
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        1 year ago

        When I read ‘AAA devs’ in this context I see it as ‘AAA game development companies’ not programers and artists working in them.

      • Ilandar@aussie.zone
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        1 year ago

        Not AAA devs, they’re doing what they can.

        Blaming consumers, in this instance. You could well be right that the problem is internal but in that case that’s where it needs to solved. Or if they want to get the support of consumers, be honest with their reasoning. Crying that the expectations of consumers are too high doesn’t help at all. It just makes them seem out of touch with reality.

    • Goronmon@kbin.social
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      1 year ago

      Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian.

      I wouldn’t be surprised if the team that worked on Skyrim was significantly smaller than the Larian team that worked on BG3.