The success of the Dungeons & Dragons RPG has kicked off a fiery debate about game development, AAA costs, and players’ expectations

  • PenguinTD@lemmy.ca
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 year ago

    it’s good enough so when I encounter glitches I simply laugh and move on.

    some of the glitches I’ve encountered so far:

    • animated door(or wall) loop back to closed “frame” but the collision is already moved away so you can walk through the door(or wall)
    • ranged attack/spell sometimes doesn’t calculate the path correctly when you hover over the target, so you have to manually move yourself and try again. Some times the path blocked calculation is wrong and you could waste spells.(especially for big enough creatures)
    • animation glitches during conversation. or right after loading.(mostly on NPCs.)
    • some stuff looks reachable but due to path finding for char to “get it” it becomes unreachable. (sometimes can use mage hand to get around this if said stuff is light and not fragile.)
    • stopthatgirl7@kbin.socialOP
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      There’s one huge bug in Act 2 where enemies in one really hard battle can shoot you through the floor. They know about it and working on it, but that one damn near killed two of my party members. There was no where you could position yourself where they couldn’t shoot to at you through the floor.

      • PenguinTD@lemmy.ca
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Today there is a update drop so hopefully it got fixed. I probably still have a couple region to clean up before Act2. (judging from the revealed map area. )

    • bionicjoey@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      The only bug I’ve encountered which bothers me is the one where a PC (normally Laezel for me) gets stuck in cinematic mode and their controls get locked out until I reload.