Using Industrial Light & Magic in northern California, the most important task for Edwards and his team was to perfect the look of Alphie, who appears in 400 shots.
After traveling to dozens of exotic locations around the world to film New Regency’s and 20th Century Studios’ The Creator, director Gareth Edwards made one last trek that was among his most consequential: to Industrial Light & Magic in Northern California.
Many of the key moments onscreen were filled with temporary text such as “epic Nomad shot,” a reference to the killer space station at the center of the film concerning a war between humans and artificial intelligence.
“The lights came on and a lot of 48-year-old men turned around — they’d been crying,” says Edwards, who was relieved to learn the film worked on an emotional level, even without VFX.
Initially, the team tried showing just part of Alphie’s face, making it appear like a mask surrounded by a robotic head and neck, but found that this made her scary, not lovable.
The filmmaker chose locations with the VFX in mind, knowing that anchoring shots in reality would give the film a more tactile quality.
Though the VFX team might have been crying tears of worry at that rough-cut screening at ILM, in the end they were grateful for the legwork Edwards did to capture real locations for them to draw inspiration from.
The original article contains 686 words, the summary contains 204 words. Saved 70%. I’m a bot and I’m open source!
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After traveling to dozens of exotic locations around the world to film New Regency’s and 20th Century Studios’ The Creator, director Gareth Edwards made one last trek that was among his most consequential: to Industrial Light & Magic in Northern California.
Many of the key moments onscreen were filled with temporary text such as “epic Nomad shot,” a reference to the killer space station at the center of the film concerning a war between humans and artificial intelligence.
“The lights came on and a lot of 48-year-old men turned around — they’d been crying,” says Edwards, who was relieved to learn the film worked on an emotional level, even without VFX.
Initially, the team tried showing just part of Alphie’s face, making it appear like a mask surrounded by a robotic head and neck, but found that this made her scary, not lovable.
The filmmaker chose locations with the VFX in mind, knowing that anchoring shots in reality would give the film a more tactile quality.
Though the VFX team might have been crying tears of worry at that rough-cut screening at ILM, in the end they were grateful for the legwork Edwards did to capture real locations for them to draw inspiration from.
The original article contains 686 words, the summary contains 204 words. Saved 70%. I’m a bot and I’m open source!