The cuts work out to roughly 8 percent of the overall Microsoft Gaming division that stands at around 22,000 employees in total.
The cuts work out to roughly 8 percent of the overall Microsoft Gaming division that stands at around 22,000 employees in total.
this is nonsense
all isms need governance always or they cant be stable. youre basically saying ‘if your system needs rules to survive, it shouldnt’ when systems are defined by their rules.
if your core tenant is to fuck everyone over at all costs, i guess you might have a point.