Id rather not because anytime the children argument is used it feels like government officials see it as an opportunity to further infringe upon privacy. Would probably push for real ids online and having to give identification cards to companies to play games. And not like companies are known for the best security practices.
There is a middle-ground though: require a credit card. You can’t legally get a credit card under 18, so either your parents gave it to you (i.e. you have their permission), you stole it (they’ll probably catch the charges), or you’re old enough.
Don’t allow this nonsense to be purchased with gift cards, require credit cards. Do the same for adult sites, gambling sites, etc. Maybe require a second factor for every new website a credit card is used at (a text/app notification should be enough) if you’re worried a kid will lie and use the card at an adult website instead of their stupid F2P game.
And on top of that, anything purchase with an element of chance should be regulated as gambling, and the items should be tradable with other players if the customer doesn’t want the item.
Kids aren’t really the ones spending so much on games, but they are being used to help market those products. People wouldn’t buy cosmetics if there wasn’t someone to show off to, so thin the field a bit and hopefully we’ll see less of it.
Add enough hoops like that and you’ll nudge the industry to stop making so many of these games.
Assuming you’re including debit cards here (as most people do when they say “credit card”): you can get one under 18. In fact a few countries are already going fully cashless, with nobody (including kids) being able to pay with cash. If I open the Revolut app, I get right away on the home screen a banner for “Revolut <18”.
I’m not sure what could be a better solution though.
I’m also not a fan of going cashless. I’m just saying that, in the absence of a better way of verifying age that doesn’t violate privacy, credit cards work pretty well.
Perhaps we can come up with a token-based system where you can verify your age without either the game knowing your identity or the age verification service knowing what’s requesting it. I don’t trust politicians to make such a system properly, so I think the credit card option is a reasonable approach.
But then also many people don’t have credit cards - they’re frowned upon in many countries with a more debt-averse culture.
Whatever the solution is, it seems like it would end up being something country-specific and not something that scales well across the internet. Probably credit cards work for the US, but then we’d need to find something that works for the remaining 95% of the world population.
Cool, then those people need to prove their age another way.
There should also be a law that private companies cannot store personally identifiable information (e.g. your ID details) unless specifically required to by law. So if they want to get people to play a predatory game, they need to find a way to prove age without violating privacy.
Fuck them kids. This is a scam perpetrated against adults. They’re the ones with fat wallets ready to be siphoned.
Games making you value arbitrary nonsense. That is what makes them games. There is no ethical form of attaching a real-world price tag to that fiction.
That is simply not true, why would you think that? Lots of young teans and kids play cs. My entire friends group were into cs and the genre starting at around 12.
When I use to play many years ago anytime I smurfed my matches were full of kids.
I 2nd this. I was playing CS 1.6 around that age. Although lootboxes weren’t a thing back then and you could download and use your own skins from sites like gamebanana and have custom sprays…
Sometimes, I miss the older days. Just with better internet.
Legislation to stop gambling for children when?
Id rather not because anytime the children argument is used it feels like government officials see it as an opportunity to further infringe upon privacy. Would probably push for real ids online and having to give identification cards to companies to play games. And not like companies are known for the best security practices.
There is a middle-ground though: require a credit card. You can’t legally get a credit card under 18, so either your parents gave it to you (i.e. you have their permission), you stole it (they’ll probably catch the charges), or you’re old enough.
Don’t allow this nonsense to be purchased with gift cards, require credit cards. Do the same for adult sites, gambling sites, etc. Maybe require a second factor for every new website a credit card is used at (a text/app notification should be enough) if you’re worried a kid will lie and use the card at an adult website instead of their stupid F2P game.
And on top of that, anything purchase with an element of chance should be regulated as gambling, and the items should be tradable with other players if the customer doesn’t want the item.
Kids aren’t really the ones spending so much on games, but they are being used to help market those products. People wouldn’t buy cosmetics if there wasn’t someone to show off to, so thin the field a bit and hopefully we’ll see less of it.
Add enough hoops like that and you’ll nudge the industry to stop making so many of these games.
Issue is I don’t see politicians going for the middle ground when they see an opportunity to further expand surveillance. I kind of don’t trust them.
Fair.
Assuming you’re including debit cards here (as most people do when they say “credit card”): you can get one under 18. In fact a few countries are already going fully cashless, with nobody (including kids) being able to pay with cash. If I open the Revolut app, I get right away on the home screen a banner for “Revolut <18”.
I’m not sure what could be a better solution though.
I’m not including debit cards.
I’m also not a fan of going cashless. I’m just saying that, in the absence of a better way of verifying age that doesn’t violate privacy, credit cards work pretty well.
Perhaps we can come up with a token-based system where you can verify your age without either the game knowing your identity or the age verification service knowing what’s requesting it. I don’t trust politicians to make such a system properly, so I think the credit card option is a reasonable approach.
But then also many people don’t have credit cards - they’re frowned upon in many countries with a more debt-averse culture.
Whatever the solution is, it seems like it would end up being something country-specific and not something that scales well across the internet. Probably credit cards work for the US, but then we’d need to find something that works for the remaining 95% of the world population.
Cool, then those people need to prove their age another way.
There should also be a law that private companies cannot store personally identifiable information (e.g. your ID details) unless specifically required to by law. So if they want to get people to play a predatory game, they need to find a way to prove age without violating privacy.
Fuck them kids. This is a scam perpetrated against adults. They’re the ones with fat wallets ready to be siphoned.
Games making you value arbitrary nonsense. That is what makes them games. There is no ethical form of attaching a real-world price tag to that fiction.
There are not many kids playing CS. Most of this is adults.
That is simply not true, why would you think that? Lots of young teans and kids play cs. My entire friends group were into cs and the genre starting at around 12.
When I use to play many years ago anytime I smurfed my matches were full of kids.
I 2nd this. I was playing CS 1.6 around that age. Although lootboxes weren’t a thing back then and you could download and use your own skins from sites like gamebanana and have custom sprays…
Sometimes, I miss the older days. Just with better internet.
Where can I read more about this statistic?