• Rose Thorne(She/Her)@lemm.ee
      link
      fedilink
      English
      arrow-up
      9
      ·
      10 months ago

      I know Skyrim has a limited selection of mods over on Xbox, but it’s really tiny compared to the PC offerings, due to hardware and file size limitations. I think Fallout 4 has some, too?

      Nothing on Sony or Nintendo’s side, as far as I’m aware.

      • Zahille7@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        10 months ago

        On Xbox One at least, Skyrim and Fallout 4 both have 5gb storage caps for mods. True, no SKSE or SkyUI, but you can still get almost every other mod that’s available.

        • stardust@lemmy.ca
          link
          fedilink
          English
          arrow-up
          5
          ·
          10 months ago

          On oldrim I used 30 gigs of mods like a decade ago. 5 gigs seem super low.

          • Zahille7@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            10 months ago

            At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry’s Mod where I’d just build crazy contractions (dare I say I got kinda good at it, who knows how much better I’d be now if I was able to keep up with it).

            After a while I lost access to the computer, but I still was able to play console games, so that’s what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.

            So I’d say if anything, it’s a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I’d say it’s a positive thing regardless.

          • Zahille7@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            10 months ago

            At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry’s Mod where I’d just build crazy contractions (dare I say I got kinda good at it, who knows how much better I’d be now if I was able to keep up with it).

            After a while I lost access to the computer, but I still was able to play console games, so that’s what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.

            So I’d say if anything, it’s a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I’d say it’s a positive thing regardless.

    • nasi_goreng@lemmy.zip
      link
      fedilink
      English
      arrow-up
      9
      ·
      10 months ago

      This reminds me of so many Japanese dev only release their games on Switch because they don’t want people to mod them.

      …especially for family-friendly games or something based off popular IP (e.g. SPYxFAMILY).