When I use the normal baking built into blender, all the places where it should have baked normals, it renders a transparent image instead. I followed a bunch of tutorials, and yes indeed, I did “enabled selected to active”, select the high poly object first and then control click the low poly one. Has anyone experienced this prior, or an idea on what might be going wrong here? (Blender 4)
Finally, I can rid my vision of all these normals.
Sorry guys, I’m not from here.