• papalonian@lemmy.world
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      1 year ago

      I’m reading your comment and it really doesn’t say anything about why not telling people what module it is, is bad. You just talked about something you did in one of your sessions, not the supposed bad thing. I took am curious as to why not giving the module is a “bad GM”, it seems that if you don’t want anyone entering the game with advanced knowledge or an advantage on things that’d be a no-brainer

      • Susaga@ttrpg.network
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        1 year ago

        It’s not the action that’s the problem, but the motive. It’s fine not to tell your players, but it’s a problem not to tell your players because you think they’ll cheat if they know. One is inaction, the other is paranoia. If the GM doesn’t trust the players, the game will be shit.

      • littleblue✨@lemmy.world
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        1 year ago

        It’s in the first sentence, FFS.

        …GMs that run a module without telling the table they’re running a module “to keep you from looking it up”

        🤦🏽‍♂️

        • lightnsfw@reddthat.com
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          1 year ago

          He’s right you didn’t explain why not telling players what module you’re using to keep them from looking it up is a problem.

        • papalonian@lemmy.world
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          1 year ago

          Ok. So WHY is it bad that GMs don’t want their players to look up the module. That’s the part nobody is understanding. If you missed the last sentence of my comment…

          if you don’t want anyone entering the game with advanced knowledge or an advantage on things that’d be a no-brainer

          Why is this a problem.

          • littleblue✨@lemmy.world
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            1 year ago

            No, I didn’t miss any of your comment, thanks, and relying on hyperbole to support your argument (eg. “nobody”) isn’t the best. If you personally prefer to treat your players as maladjusted toddlers and assume they’re better off with you “in charge”, I hope you find a decent group soon (and I hope anyone who unknowingly sits at this sort of table has better luck next time).

            Again, for those in the back: removing players’ agency is no way to begin a gaming group/campaign/session, and the same goes for assuming they’re out to fuck with your precious plans. The whole hobby is rooted in communication, so maybe try that first. 🤦🏽‍♂️

            • papalonian@lemmy.world
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              1 year ago

              I don’t know why you answered the question with so much animosity, but thank you for the answer, because none of that was in your original comment.

              I don’t currently treat my players like anything because I don’t have players. I’ve been wanting to get into it and was asking a question of someone who seemed to have more experience than me. Thanks for being so kind and helpful to a new member of the community seeking information 👍🏼