• I Cast Fist@programming.dev
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    2
    ·
    11 months ago

    To be fair, running servers for MMOs wasn’t cheap. Network cost alone could be quite high, not to mention the storage and backup they’d have to keep rolling in order to ensure small blackouts or crashes didn’t doom months of player progress.

    That’s completely different from what microsoft offered with the xbox, which was effectively a master lobby server to find matches. Little processing and networking needed.

    • Epzillon@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      11 months ago

      This.

      I have no problem subscribing for a (good) MMO. The extreme development times, investments and high performance servers as well as (somewhat) frequent content updates as well as long lifespan makes the subscription worth it.

      But when a subscription provides nothing else than access to simple features or low-performnace/unoptimized servers then I cannot understand why it would be needed. Sure there are operating costs but today you can literally just do peer to peer hosting. No need for devs to host anything. And with full control of their consoles they could even validate the clients creating the lobbies. The added cost for online gaming is the worst scam Microsoft invented.

      • hark@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        11 months ago

        Yes, especially for a simple lobby server. Not much “computing” in that “cloud data center”.

        • gmtom@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          Yeah my bad. I’m dyslexic and read the “could” in the meme as “cloud” and thought it was talking about Microsoft gamepass cloud stuff.