I miss those so much. Any modern games still playing with this concept? I remember Half Life had the bathroom, kitchen, and office, and I remember a backyard one in Quake 3 that was really cool.

  • someguy@lemmyland.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    You reminded me of Toy Commander for that sort of map design. Lots of memories of it on Dreamcast.

    • llii@feddit.de
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I remember playing it at a dreamcast display in a store. It was great.

      • Deconceptualist@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        1 year ago

        I was actually being facetious. Maybe it seems like a throwback or whatever now, but back when DNF finally released, the “tiny player, big world” idea was rather played out. Duke Burger felt very dated and out-of-place in a game where you’re supposed to be this big macho badass because suddenly you can get stomped on or crushed by small kitchen objects. The level itself is a maze of almost entirely platform jumping puzzles and totally overstays its welcome. But I guess it looks kinda cool and does sort of break the monotony of a bad game.

        Other games (and especially player-made maps) in the late 90’s did it much better. I especially remember custom levels for its predecessor, Duke Nukem 3D, that had a lot of fun with the shrunken player concept. HL and Quake too like you mention. Folks here also said de_rats in Counter Strike which might’ve been the pinnacle.

  • Sobroku@lemmy.zip
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    Haven’t seen this concept for a while. I remember playing shit out of Airfix Dogfighter, where you were basically controlling a plane model from WW2 and fighting around the house with other planes. Great game