The first loot frame, the necromancer, nr.1 source of confusion for new players as to why that enemy I’m shooting is not dying - Nekros!

Release date: 2013-09-13

Passive: A master of death, Nekros regenerates 5 points of Health any time an enemy dies within 10 meters of him. His passive can also heal Companions.
Soul Punch - A blow so powerful, it turns the enemy’s very soul into a deadly projectile, damaging all in its path.
Terrify - Casts fear into the hearts of nearby enemies, causing them to run away in terror.
Desecrate - Forces fallen enemies around you to drop additional loot.
Shadows of the Dead - Summons shadow versions of vanquished enemies to fight alongside you for a short period of time.

Acquisition: Main blueprint can be purchased from the Market. Nekros’ component blueprints can be obtained from defeating Lephantis on Magnacidium, Deimos.

  • Convict45@lemmy.world
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    11 months ago

    I’d suggest replacing petrify with Pull. Pull has more range than any other ability. Just yank them into Nekros’ range!

    • Kaldo@dormi.zone
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      11 months ago

      Petrify and Desecrate are 2 different types of loot generation so they stack, it’s mostly a way to create even more drops for the team. Pull could be fun indeed tho

      • Convict45@lemmy.world
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        8 months ago

        The problem with Petrify is that it affects so few, and only manually. There’s just no scenario I can think of where Atlas would outperform Mag simply by having Mag bring more enemies faster into the range of a trio of Nekros, Hydroid, and Khora.

        • Kaldo@dormi.zone
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          8 months ago

          I usually run a max range nekros so range is rarely an issue. It also feels really good to cast petrify when you run into a corridor full of basic grunts, you get an instant statue/pinata gallery 😁