• pelya@lemmy.world
    link
    fedilink
    English
    arrow-up
    27
    ·
    11 months ago

    With such a headline, I’m going to believe they have removed usleep(10000) from the frame rendering code.

  • shadoh@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    11 months ago

    According to the commit, they enabled loop unrolling? Im not that experienced with reading this stuff, but if I had to guess, I’d say that’d be what did it

  • LiveLM@lemmy.zip
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    11 months ago

    Honestly, the Talos Principle Vulkan implementation feels so broken/underbaked I’m surprised anyone’s testing new drivers with it

    • Narann@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      11 months ago

      Yes, bad use of API shouldn’t be use as reference, but it also increases Valheim (which does not seems to be the best API us ever):

      I can confirm, this also brings Valheim from 45 to 70-80 FPS on my machine (4090M, 7945HX) at 1080p Ultra Settings.

      Commit here.

      They simply added this line op.max_unroll_iterations = 32;, related to NIR shader compilation. Passed to NIR here.

      (I stop here, lost track and interest in further investigation)