It’s both a huge claim and an unimportant one, and that’s why it’s a problem.
Claiming you have “taller than Mt. Everest” mountains in your game is easily verifiable, and a ton of work. Because you need a map that fits a mountain that size, and need to do all the artwork, make it an interesting place to be. It’s not impossible, just a lot of work.
At the same time, it’s not very important. When I’m looking for a next game, I don’t care how high the mountains are. I want an interesting place. Skyrims High Hrotgar for example is an interesting place with an interesting story. It felt very high and a long walk (7000 steps), but it probably pales in comparison to Mt. Everest.
So promise us a great story, interesting characters, or challenging gameplay. A good game, not a technical masterpiece that will be empty.
Is that really a huge claim though? A big mountain you can climb over isn’t particularly exciting in the current realm of technical possibilities.
He’s just good at making it sound cool, I guess.
It’s both a huge claim and an unimportant one, and that’s why it’s a problem.
Claiming you have “taller than Mt. Everest” mountains in your game is easily verifiable, and a ton of work. Because you need a map that fits a mountain that size, and need to do all the artwork, make it an interesting place to be. It’s not impossible, just a lot of work.
At the same time, it’s not very important. When I’m looking for a next game, I don’t care how high the mountains are. I want an interesting place. Skyrims High Hrotgar for example is an interesting place with an interesting story. It felt very high and a long walk (7000 steps), but it probably pales in comparison to Mt. Everest.
So promise us a great story, interesting characters, or challenging gameplay. A good game, not a technical masterpiece that will be empty.
Someone on that other site did the math and conclusively calculated that High Hrothgar is about 2000ft above sea level.
That’s a decent hill