You are equating someone’s terrible hobby project to paid games like it’s 1 to 1. You are simply arguing in bad faith. Have a good day though, hopefully, one day we can converse properly.
Yes, because there is a basic assumption. Those projects aren’t consumer-facing games. Those are hobbies. You know it and you are simply arguing in bad faith. I know actual game developers who released their games for free or under a pay-what-you-want model. They refuse to do so again because they can’t support themselves by doing it. I am a game developer and I won’t release my games for free because I need to support myself. There is all the data you need. Find me other data saying otherwise.
I know actual game developers who released their games for free or under a pay-what-you-want model. They refuse to do so again because they can’t support themselves by doing it. I am a game developer and I won’t release my games for free because I need to support myself. There is all the data you need.
You are equating someone’s terrible hobby project to paid games like it’s 1 to 1. You are simply arguing in bad faith. Have a good day though, hopefully, one day we can converse properly.
you’re moving the goalposts.
Not at all. I just assumed you understood the basics of quality.
you never mentioned ‘quality’ until you wanted to disqualify data that didn’t support your position.
Yes, because there is a basic assumption. Those projects aren’t consumer-facing games. Those are hobbies. You know it and you are simply arguing in bad faith. I know actual game developers who released their games for free or under a pay-what-you-want model. They refuse to do so again because they can’t support themselves by doing it. I am a game developer and I won’t release my games for free because I need to support myself. There is all the data you need. Find me other data saying otherwise.
the plural of “anecdote” is not “data”
It’s more relevant data than you are providing.
this is rich coming from someone who is moving the goal posts.