• tal@lemmy.today
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    1 year ago

    I haven’t played multiplayer competitive FPSes since players ran their own servers, so I’m not really up to date.

    But if my understanding of the situation is correct, it seems like there’s a pretty straightforward workaround.

    Have skill-based matchmaking by default. List an estimate for how long it will take for the match to be made.

    Have an option for people willing to maybe be placed into a lopsided game to skip this and go into a general pot, first-come-first-served regardless of skill.

    That keeps people who want an even match happy and people who don’t care and want to jump into a match happy.

    • themoonisacheese@sh.itjust.works
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      1 year ago

      Turns out only the top players get long queues with this system, so they’re the only ones going into the not-skill-based queue and the wait times are still long; anyone not at the top then gets matched exclusively against top players and that’s no fun for them so they keep to the skill-based queue.

      • GeniusIsme@lemmy.world
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        1 year ago

        I do not know where your “turns out” comes from, but LOL does something similar and you won’t find skilled competitive players in non competitive queue. For top 0.1% queues are still long, though.