I mean, they have vibrating but plugs, that can be controlled remotely by an app. Each move would be instructed with 2 number pairs. Each pair represents a square on the board- normally they’re identified by letters running left to right (from white’s perspective,) a-h, and a number 1-8 (white’s home row is 1).
The first pair is the starting position, the second pair is the final position, so you pulse out four numbers with a pause between them, and that communicates the move.
The person with the remote app (that can be used across the internet, for the record,) watched a live feed and plugs in the move an opponent makes, and reports back the chess ai’s move.
for the record, it’s not any formal notation. but the board is a grid of 8x8. I should have put it as 5x buzzes for ‘e’, and 2x’ buzzes for 2, but, uh, y’all get the idea. (so my sample is actually 2e to 3e, but details)
there’s actually no need from a move-calling perspective to identify what is on that square, or what’s on the square that’s being taken. There might be for tournament rules in chess, though, since the scorecard is a record of play for things. I’m just pointing out the technical feasibility of it.
I have no idea what you’re saying. The letter E in Morse is one short buzz.
The old way to denote moves didn’t use the grid notation. It called the pieces “King’s Bishop” and “to” or “takes” then describes the piece being taken. The joke is imagine typing that out in morse code, instead of the much shorter letter and number.
You also wouldn’t need to give every move. The difference between a grandmaster and a super grand master might just be a few moves. You could just indicate which piece to move and the player could infer the rest. Or just indicate whether to take or not.
I mean, they have vibrating but plugs, that can be controlled remotely by an app. Each move would be instructed with 2 number pairs. Each pair represents a square on the board- normally they’re identified by letters running left to right (from white’s perspective,) a-h, and a number 1-8 (white’s home row is 1).
The first pair is the starting position, the second pair is the final position, so you pulse out four numbers with a pause between them, and that communicates the move.
The person with the remote app (that can be used across the internet, for the record,) watched a live feed and plugs in the move an opponent makes, and reports back the chess ai’s move.
Would instruct a move from the pawn in E2 to move to e3,
Just a guess; though, these guys just wanted to shove a vibrator up their ass… no judgment.
If you had a pitch perfect butt, you could pulse different frequencies to make the transmission faster. Ideally 8 tones, so just 4 pulses each time.
Or just Morse code
Marse code
E2 to E3 would be (I’m changing the numbers to just count out the buzzes to make it easier. E is one short buzz.):
Buzz. Buzz buzz.
Buzz. Buzz buzz buzz.
(Now imagine the old notation “King’s Bishop takes Queen’s Knight”)
for the record, it’s not any formal notation. but the board is a grid of 8x8. I should have put it as 5x buzzes for ‘e’, and 2x’ buzzes for 2, but, uh, y’all get the idea. (so my sample is actually 2e to 3e, but details)
there’s actually no need from a move-calling perspective to identify what is on that square, or what’s on the square that’s being taken. There might be for tournament rules in chess, though, since the scorecard is a record of play for things. I’m just pointing out the technical feasibility of it.
I have no idea what you’re saying. The letter E in Morse is one short buzz.
The old way to denote moves didn’t use the grid notation. It called the pieces “King’s Bishop” and “to” or “takes” then describes the piece being taken. The joke is imagine typing that out in morse code, instead of the much shorter letter and number.
I’m not using morse. I’m using a direct encoding of numbers to letters. basically its a coordinate system- 2,5 - 3,5.
Removed by mod
You also wouldn’t need to give every move. The difference between a grandmaster and a super grand master might just be a few moves. You could just indicate which piece to move and the player could infer the rest. Or just indicate whether to take or not.