The concept that the 1% (or the most affluent and powerful segment of society) is actively preventing true ownership of the things we buy isn’t a universally accepted notion.

Instead, it’s often discussed in the context of broader economic systems and practices that can restrict the sense of true ownership.

Here are several ways in which systems, policies, or practices can be seen to limit ownership, which some might attribute to the influence of the very wealthy or powerful corporations:

  1. Digital Rights Management (DRM): This technology restricts how digital content (e.g., e-books, video games, music, movies) can be used by consumers. For example, you may not be able to share an e-book or transfer it to another device due to DRM, limiting your control over the purchased product.

  2. Software as a Service (SaaS): Many companies have moved away from selling software as a one-time purchase to a subscription model, where users pay to access software on a monthly or annual basis. This means the user never truly owns the software and will lose access if they stop their subscription.

  3. End User License Agreements (EULAs): These agreements often contain clauses that limit how consumers can use products and can include provisions that prevent ownership transfer, modding, or reverse engineering.

  4. Proprietary Parts and Repair Restrictions: Some manufacturers use proprietary components and restrict third-party repairs (also known as “Right to Repair”). This forces consumers to use the manufacturer’s own services, which can be more expensive and further distances the owner from truly “owning” their product in terms of being able to maintain or modify it.

  5. Planned Obsolescence: Some argue that companies design products with a limited lifespan to encourage consumers to buy newer models. This practice means that even if one “owns” a product, its usefulness is artificially limited.

  6. Intellectual Property Laws: These laws can be used to create monopolies over knowledge and innovation, which can limit consumer rights to use and modify the products they purchase.

  7. Subscription-based Models: Companies are increasingly pushing towards subscription models for various goods and services, from vehicles to clothing. These models can undermine traditional ownership by making it more financially advantageous or convenient to rent or subscribe rather than own outright.

  8. Real Estate Investment Trusts (REITs) and Large Corporate Landlords: There’s a perception that these entities buy up substantial amounts of property, making it difficult for individuals to purchase a home due to increased prices and limited supply.

  • AutoTL;DR@lemmings.worldB
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    1 year ago

    This is the best summary I could come up with:


    When you’re ready to head into the office, the smart thermostat automatically turns down the air-conditioning (a $10-a-month feature) as you use an app on your phone to remotely start your car (which costs you $20 a month).

    In addition to the proliferation of meal-delivery boxes and streaming services, companies are in many cases making access to the very thing you bought contingent on your payment: no subscription and you’ve got a brick taking up space.

    While software development and maintenance comes with its own set of costs, the overhead is much lower than hardware manufacturing and gives companies more opportunities to make an additional sale — meaning that recurring revenue comes with huge profit margins.

    Take the experience of America’s farmers: Newer equipment like tractors and combines often require special tools that manufacturers offer exclusively to authorized dealers.

    But inside these dense documents are rules that prevent people from fixing their goods or let the company take back ownership if they don’t approve of how customers use the product.

    The US Federal Trade Commission and the US Department of Justice need to crack down on embedded software that forces product owners to pay monthly fees to use hardware they own.


    The original article contains 1,734 words, the summary contains 201 words. Saved 88%. I’m a bot and I’m open source!