I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not making the rest of the game less challenging as well.
I’ve come to firmly believe that all games should have an invulnerability setting for the sake of accessibility. It’s probably one of the easier settings to implement for most games and it would have the most impact for the wide range of accessibility needs out there.
I like Jedi: Survivor’s method of accessibility. They let you slow down the game if you need a little more leeway with the bosses. You can crank that slider down to like 10% speed and it’s like being Neo in that scene where he dodges bullets. You can still fuck up but it’s pretty easy. I used it for the platforming because I hate platforming so much.
Agreed, I think the first game I saw this in was Tunic. It was a great addition!
Control for me! It was mind blowing. Not a difficult game but it really improved my ability to enjoy the game at some points.
That’s called cheating, and there’s usually a way to do it in most games.
If it’s pvp then sure it’s cheating but why would it be cheating for a single player game? Isn’t the point to have fun?
I mean this has been in games for a long time between the 90s and 00s and has always been called literally cheat codes
Wrong wrong wrong think again game sharks
Anything that circumvents the design of the game to gain an advantage is technically cheating. I wasn’t necessarily saying it shouldn’t be there. Just pointing out, there is usually a wat to do it in most games. The devs have to have a way to test things and move the stories forward without playing hundreds of hours of game.
Is it cheating to skip a paragraph in a book?