nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoStarfield Desperately Needs More Unique Locationswww.thegamer.comexternal-linkmessage-square50fedilinkarrow-up1189arrow-down112
arrow-up1177arrow-down1external-linkStarfield Desperately Needs More Unique Locationswww.thegamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square50fedilink
minus-squareRealFknNito@lemmy.worldlinkfedilinkEnglisharrow-up19arrow-down3·1 year agoAn open world game with loading screens between locations is like toll booths every mile on a highway. More locations doesn’t mean much if getting there is the same slog it currently is.
minus-squareThrowaway@lemm.eelinkfedilinkEnglisharrow-up3arrow-down3·1 year agoYeah. What we need is more locations in the same worldspace. That qualifier is important.
minus-squareAggregate@lemmy.worldlinkfedilinkEnglisharrow-up5·1 year agoThis is why I’ll never understand people who get excited about news like “We have over 1000 planets!” Spend all that time and effort making like, 15 really complete, kick ass ones in the same physical space that I can explore instead.
An open world game with loading screens between locations is like toll booths every mile on a highway. More locations doesn’t mean much if getting there is the same slog it currently is.
Yeah. What we need is more locations in the same worldspace.
That qualifier is important.
This is why I’ll never understand people who get excited about news like “We have over 1000 planets!”
Spend all that time and effort making like, 15 really complete, kick ass ones in the same physical space that I can explore instead.