Been working on trying to beat this damn game for months. I was stalling out on 2300m for a long while, and finally just gave in and looked up a hint online. I avoid walkthroughs as much as I can, but I just had to suck it up this time because I was about ready to just throw in the towel. Glad I did, since once I got past 2300m the rest was a cinch. I have to say that 2300m was still the most difficult stage, everything past that point was hard but not quite as hard as getting past that one. All it took was almost 800 deaths (눈_눈)

I’ll probably go back and grab all the strawberries on another playthrough sometime soon, but for now I’m taking a breather. Great game though, looking forward to playing the full fledged version. I have it on itch.io through a bundle, so I’ll be grabbing it this weekend. Time to get ready to die hundreds and hundreds more times :D

  • apotheotic (she/her)@beehaw.org
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    2 days ago

    I played the pico-8 version for the first time after the full game including all the B/C sides and farewell, so it took around 100 deaths, but thats with a significant amount of experience for the type of platforming Celeste offers and the type of level design Maddie and co tend toward.

    • wolfinthewoods@lemmy.mlOP
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      2 days ago

      Yeah, I dabbled a bit with the full game since I own it through itch.io. But never played past the third stage. I’m no stranger towards brutal platformers though, so maybe that gave me a little bit of a boost. I can hold my own with fairly difficult games and have even tried my hand at some Mario Kaizo hacks. That said, I still felt like I was doing a lot worse than I was apparently. It’s also been quite some time since I really took on a challenge of this difficulty, as I have been mostly been playing cozy stuff like TOEM and GNOG lately. I’m really enjoying the change of pace though, it feels good to beat a good challenge like this again. I’m playing through Celeste Classic 2 now, and I’ll be playing the full Celeste soon as well.