• ProfessorProteus@lemmy.world
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    24 hours ago

    Metroid II, the original one for Game Boy. I want to play AM2R eventually but I want to properly appreciate the work that went into it. And I’m trying my hardest to do it, so far successfully, without consulting a map.

    So far I have:

    • bomb
    • spider ball
    • spring ball
    • high jump boots
    • Varia suit
    • wave beam (replaced the ice beam)

    After more than seven hours I’m starting to go insane, but my stubbornness knows no bounds. I’ve seen every room of the game at least 20 times and probably bombed every single tile. The only place I know for a fact is new is, well, entirely submerged in lava. I’m at an impasse 😞

    • PlasticExistence@lemmy.world
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      22 hours ago

      There is no shame in looking at a guide if you hit a point where progress without one is so frustrating that you’re not enjoying yourself anymore.

      Metroid II is my least favorite of the series, but it’s still a solid entry. AMR2 is a very good fan recreation, but don’t skip on Samus Returns on the 3DS if you enjoy Metroid II

      • ProfessorProteus@lemmy.world
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        21 hours ago

        Oh I agree 100% on your point about using a guide, but I have this weird fixation on beating it as if I had gotten it on release when I was a kid. The only thing I’m allowing myself is a PDF of the manual that came with it, and no save states. I finally played and beat Super Metroid just recently with the same restrictions (on my childhood SNES and a real cartridge!) and it felt very satisfying.

        As for my long-term patience, I have a second monitor and countless hours of long-form YouTube content to keep me entertained through the mundane moments.

        I’ll definitely give Samus Returns a try as well. Thanks for the recommendation!