stopthatgirl7@kbin.social to Games@sh.itjust.works · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square17fedilinkarrow-up165arrow-down110file-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@lemmy.worldtechnology@lemmy.world
arrow-up155arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Games@sh.itjust.works · 1 year agomessage-square17fedilinkfile-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@lemmy.worldtechnology@lemmy.world
minus-squareHidingCat@kbin.sociallinkfedilinkarrow-up2·1 year agoI don’t think it’ll be a dominant form really. It’s a more immersive method, but not many games will need that. Even for me that is still thinking about picking one up, I mostly am looking at using it for seated cockpit play.
I don’t think it’ll be a dominant form really. It’s a more immersive method, but not many games will need that. Even for me that is still thinking about picking one up, I mostly am looking at using it for seated cockpit play.