“On Borderlands, nearly everything that could go wrong did go wrong: it sat on the shelf for “On Borderlands, nearly everything that could go wrong did go wrong: it sat on the shelf for too long during the pandemic, and reshoots and rising interest rates took it outside the safety zone of our usual strict financial models,” Feltheimer said. With a budget of around $120 million, Borderlands stands to lose the studio a lot of money. Although Lionsgate did mitigate some of the risks by selling foreign rights, sources told Deadline that Borderlands could still lose as much as $30 million. “The success of our financial models doesn’t take the place of also getting the creative right,” Feltheimer added long during the pandemic, and reshoots and rising interest rates took it outside the safety zone of our usual strict financial models,” Feltheimer said. With a budget of around $120 million, Borderlands stands to lose the studio a lot of money. Although Lionsgate did mitigate some of the risks by selling foreign rights, sources told Deadline that Borderlands could still lose as much as $30 million. “The success of our financial models doesn’t take the place of also getting the creative right,” Feltheimer added

  • CameronDev@programming.dev
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    15 hours ago

    That quote is very mangled.

    “Accountant uses numbers to explain why creative work was bad”

    I think it would be much more interesting to hear from the writers/directors/actors on why it was bad.

    • shalafi@lemmy.world
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      13 hours ago

      “The success of our financial models doesn’t take the place of also getting the creative right,”

      I read it as saying they didn’t take the creative angle correctly and that was part of the failure despite happy looking financial models.

  • AwkwardLookMonkeyPuppet@lemmy.world
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    10 hours ago

    Is there even a story to the Borderland games? I’ve only played a few hours, but it basically seemed to just be “shoot weirdos in the desert”. Where they hoping to rival Mad Max or something?

    • Hugin@lemmy.world
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      7 minutes ago

      The second one has an ok story and great comedy writing. However it’s clever writing that often only works if you are playing the game.

      The Claptrap birthday quest is hilarious but can only work if you are the player. The anoying robot throws himself a birthday party and assigns you to deliver the invitations and get the pizza.

      A timer flashes on screen and all the locations are marked on the map. So a standard hit all the locations before the timer runs out mission.

      Only the timer doesn’t start but you probably don’t notice or think it starts after the first location. You deliver the invitations and each person declines.

      You return with the pizza and then the timer starts. The timer is for how long you have to stay at the party as the only person who shows up.

  • Linktank@lemmy.today
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    11 hours ago

    As a gamer, I can say for certain that most gamers were not looking for a Borderlands movie to be made. There are SO many better games that could have a movie made out of them. An RPG stuck on rails is not going to surprise or delight anybody.

    • iAmTheTot@sh.itjust.works
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      13 hours ago

      Honestly I think that a well made Borderlands movie would be hugely entertaining. I mostly had issue with a lot of the creative choices.

      • UKFilmNerd@feddit.ukOPM
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        2 hours ago

        There was a director a while back, Uwe Boll, who managed to get the rights to several video games and made bad films out of all of them.

        One of them was Far Cry, being that old, it’s based on the first game.

        • Eyck_of_denesle@lemmy.zip
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          20 minutes ago

          Wow. I mean like a proper mainstream film. The budget on this one is 30 mill according to tmdb, idk if that’s true.

  • shoulderoforion@fedia.io
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    15 hours ago

    Whenever they say “the studio mitigated it’s losses”, that just means they sold the rights to others who then lost money because the movie bombed, it’s not like the studio conjured it out of thin air, and all the foreign rights deals are with partner companies the studio will be looking to sell other rights to other movies to in the future, won’t those rights partners look for a discount after taking the rights to failures and finding them less than worthless, lots of moving parts