Does anyone have any benchmarks on resource intensive it is?
I’ve been using it in beta for the past 2-3 months or so on my windows pc, and it’s been excellent in terms of functionality and customization. Twice, I started up a game, and Steam immediately notified me that game capture ran into a problem and isn’t recording (resolved by just restarting the game). Other than that non-issue, it’s been perfect.
Anyway, was very happy to replace the nvidia spyware with something that works. I’d still feel better about a FOSS alternative for screen capture though. Anyone have a suggestion? The handful I’ve tried weren’t working out.
OBS is the big one, but it comes with a learning curve. That said there is so much flexibility like breaking out game, desktop, and discord into separate audio channels you can adjust in the recording.
OBS was the first I tried, but ran into some issues with certain audio channels via my DAC. I actually found a workaround while trying another option later on, but never tried it with OBS. Thanks for the reminder!
really glad we can set the recording location to an external drive