(First floor.) Ration of Food blocks the door. Mage pretty much starts with everything you need to solve that room.

Edit: This seed is crazy, already with artifact and wand on the first three floors. LBX-MZH-SYDv2.5.2 (Mage; On Diet&Faith Is My Armor&Forbidden Runes)

  • Björn Tantau@swg-empire.de
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    2 months ago

    Though to be fair, you can almost always just step on the sheep traps without any danger. I love finding those rooms. Means I get a free levitation potion.

        • Baŝto@discuss.tchncs.deOP
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          2 months ago

          No, I can go on exploring the floor and then go to that room when I’m back at the entrance … or go there when I’m out of staff charges.

          edit: No, I’m wrong. It only feels like taking longer, but the detour would take more turns. Unless I have to wait for my staff to recharge anyways.

          • Vencedor@lemmy.world
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            1 month ago

            If you can’t bare loosing some efficiency (you must be fun as a coder in a really big, multinational project) you can just throw a random item at the traps. You don’t even loose one charge of the second worst wand of the game.

  • CrayonRosary@lemmy.world
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    2 months ago

    I don’t get it. What have you solved here that’s specific to mage? You can just step on the flock traps or throw literally any item on them. If you don’t want to wait around for them to disappear, you can do this and then walk away and keep exploring.

    • Baŝto@discuss.tchncs.deOP
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      2 months ago

      It’s just about the starting items: Staff of Magic Missile, Cloth Armor, Ration of Food and 0/20 waterskin.

      Only the food ration will be unavailable, but the sheep are long gone when you get hungry. Also throwing waterskin wouldn’t be an issue, but you’ll have to wait with collecting dews.

    • Baŝto@discuss.tchncs.deOP
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      1 month ago

      It’s my favorite wand as staff. Aside from Primatic Lights and Living Earth all other wands are worth for staff due to side effects. But in contrast to these other two wands it has Magic Charge which can make other wands a lot stronger. Shooting a +15 lightning, disintegration, frost, fireblast, corrosion, regrowth, warding or transfusion is great when you need it, but useless when it’s your main ranged attack due to them waking other enemies, hitting yourself, doing less or no damage at the second shot, doing no damage at all or destroying items.