• 8ender@lemmy.world
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    1 year ago

    Article wildly exaggerates what the developer found here. Follow the link to the actual pull request. Couple percent improvement at best.

  • FuglyDuck@lemmy.world
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    1 year ago

    I’m guessing having… more than a thousand people work on it for over a decade… probably… didn’t really help matters. just a guess.

    • emptyother@programming.dev
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      1 year ago

      Probably a lot fewer that works on the actual engine. And of them, none of them might be a DirectX 12 expert. Thats just what happens in real life sometimes.

      Meanwhile there will probably be quite a few DirectX12 experts who play games as hobby, and have the know-how and a few hours to look at the problem.

    • dylanTheDeveloper@lemmy.world
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      1 year ago

      Look I was taught and told that optimisation should be done at the end of development because if you refracter code to optimise it then there’s a chance that breaks something else and after continuing development the code you ‘optimised’ will end up being refractored again anyway (and probably end up less optimised).