Hit “N” on the keyboard to bring it up

  • MoLoPoLY@discuss.tchncs.de
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    20 hours ago

    I wish there would be a in-game production/consuming statistic. So that I can see, if I have to build more machines of type xyz. It’s really annoying to use SCIM for this.

  • Scrubbles@poptalk.scrubbles.techM
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    2 days ago

    You can also type into the calculations on the machines themselves, so if you want 133 instead of 120/min you can simply type that in and it’ll tell you what the clock speed should be.

  • NotNotMike@programming.dev
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    2 days ago

    I’ll add this to the hot tips I’ve learned way too late

    Also included

    • Zoop mode
    • Middle mouse button to “copy” something
    • Overclocking takes exponentially more power (not linear)
    • FiveMacs@lemmy.ca
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      2 days ago

      Ctrl-c on a machine will also copy what’s setup, and ctrl-v on the new machine will paste thos esettings

        • xmunk@sh.itjust.works
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          2 days ago

          It remains a major gripe of mine that there is no hotkey to apply this while just looking at the building. I am jealous of how easy building configuration in factorio is.

          • barter@lemmy.world
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            1 day ago

            You can ctrl-c and ctrl-v from outside the building ui while just looking at it, but you do have to be close enough to be able to open the building ui

          • MentalEdge@sopuli.xyzOP
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            2 days ago

            Yeah, and copying a machine using middle mouse doesn’t copy its configuration. That only works with blueprints.

            It would be so neat to just point at a bunch of smelters and going, YOU’RE ALL SMELTING IRON.

      • laurelraven@lemmy.zip
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        2 days ago

        Generally speaking, the only things you should be overclocking are resource extractors to be able to feed more production from the same nodes; overclocking production machines doesn’t really make sense when you can just build more machines, space is pretty much the least limited resource in the game.

        That said, there are exceptions and sometimes a little overclocking helps things balance out without weird machine counts that are hard to plan for, or if you just misplanned a space and expanding would mean tearing a lot out and redoing it

        • magikmw@lemm.ee
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          10 minutes ago

          I’m just over clocking my entire production chains I built the first time I learned of them. Planning? What is this, Prince2? :)

      • MentalEdge@sopuli.xyzOP
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        2 days ago

        In some cases, it can actually be smart to underclock. It’s exponential in that direction too, meaning machines become more power-efficient the more you underclock them.

    • MentalEdge@sopuli.xyzOP
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      2 days ago

      Do you know about quick switching?

      Tapping “E” will toggle between all the types of a constructable. On belts, for example, you toggle through the tiers.

      So you can have just tier one belts on the hotbar, and to select tier two, three, etc. you’d just tap E the corresponding number of times after selecting “belt”. You can to get to a shitload of constructables really fast with just one hotbar.

      • Hawke@lemmy.world
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        2 days ago

        I’m a little disappointed in quick switching for certain objects though, particularly the wall-mount power nodes.

        • MentalEdge@sopuli.xyzOP
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          2 days ago

          Yeah, those would makes sense being together with power-poles, but they aren’t.

          I tend to stick to just keep cables on the hotbar, pointing at walls, ceilings, or floors, will build a wall connector or pole, respectively.

          Do wish there was a key to make it build a double wall connector.

          • Hawke@lemmy.world
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            2 days ago

            I’m more bothered that they switch between node tiers instead of double wall vs single wall. Or the other way around. Whichever it is, it bothers me and I want the opposite of what it does.

            • MentalEdge@sopuli.xyzOP
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              2 days ago

              Doesn’t it do both? Quick switch toggles through all the items in a category, so it should go tier one single wall, tier one double wall, then tier two single wall, and tier two double wall.

              You can also hold E to get a selection wheel with all options.

  • djsoren19@yiffit.net
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    2 days ago

    Holy shit.

    Is there like a documented list of all of these little tips? I feel like the longer I play, the more I realize just how incredible the controls actually are.

    • Senshi@lemmy.world
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      58 minutes ago

      Almost all of these the game literally tells you about right there in the GUI… When you are building, you get an info bar telling you what button combinations do what. This is smart enough to even depend on what exactly you are building, so it will not tell you about R for build modes when you are building things that don’t have build modes.

      Another small thing not everyone knows about: when building normal hyper tubes or pipelines, you can rotate the end point vertically as well. While placing it ( hold left mouse button), you can drag the cursor up/down for elevation, but you can also use the scroll wheel to tilt the connector. This allows for more aesthetic long gradients, without having “steps” on the connectors.

  • laurelraven@lemmy.zip
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    2 days ago

    I use this all the friggin time, it’s such a huge time saver

    Though, if it’s a particularly complex build, I’ll usually use Satisfactory Tools’ production calculator along with Satisfactory Calculator’s interactive map to plan where to source materials…

    • MentalEdge@sopuli.xyzOP
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      1 day ago

      I do have a construction planner tab open in my steam overlay.

      The fact that steam now remembers the tabs you had on a game-by-game basis makes it extra useful. You can close the game, and it wont appear in other games, but start up Satisfactory, and all your plans are right there.