- cross-posted to:
- rpg@ttrpg.network
- cross-posted to:
- rpg@ttrpg.network
deleted by creator
I’m not a fan of their new “editionless” model. Eventually it’ll mutate to the point that backwards compatibility will break down and it’ll just be a new edition with extra steps.
I realise this is a big step forward for them, but it’s also the bare minimum they can do to match the standard set by other publishers in the dungeon fantasy space.
Ultimately good news, but they’re still going to make the expansions proprietary. In any case, after playing a fully open source game like Pathfinder, I really can’t go back to buying into the D&D model.
While I’m with you, I don’t think it’s quite accurate to describe Pathfinder as “fully open source”.
All of the game content is available for free. The only things they limit are some of the flavour text in the splatbooks and of course the adventure paths. All of the mechanical content is fully open. I think that’s a pretty good system.
I don’t disagree that it’s a good system. I run Pathfinder. I didn’t contest that it was a good system.
I didn’t suggest that’s what you were saying. I’m saying the content is fully open.
The base content is free, the entirety of PF1/2 is not “fully” open.
No, the expansion content is free as well as the base. Every time a new PF2e content expansion book comes out, the entirety of the game mechanics in that book is freely available for anyone to use and redistribute. The only things for which that’s not the case are the adventure modules.
I don’t believe “fully” means what you think it means. If you loan me $100 to be fully repaid, I’m good just giving you $30 back, right? Cool cool. Send it right over.