- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
And there’s barely been any communication from team cherry in those 5 years. I just hope they’re doing okay.
I’m happy they are taking their time - if Silksong comes close to the quality of Hollow Knight it will be a great game, and they definitely have a chance to make it even better.
I do however wish there was just a bit more communication. Not even release dates or anything, just a small “things are coming along nicely” every couple of months, maybe with tiny peeks at new art. Their official channels have been pretty much dead for years now.
Agreed. I trust team cherry as HK is one of the greatest gaming experiences Ive ever had in my life but the lack of communication is tough. Same with Fromsoftware and Patrick Rothfuss lol please end my suffering pat
Exact same boat! Pass me an oar
At this point I only check in on the status of book 3 like twice a year.
I recently got back into HK and finished it finally (NKG is sick) so I can’t help but check on Silksong every week. Any day now we’ll get news… 🤡
Its a really odd situation with the kingkiller books because they were such a massive influence on my childhood and now im in my 30’s just still waiting to find out what happens next
I wonder if this communication style might be a prerequisite for these incredible experiences. FromSoft is a perfect example - they could do it differently, but they don’t.
Or maybe I’m coping hard :(
I think the process of taking your time and flipping off the marketing managers is a good one; but I’ve also seen signs that if development takes TOO long, the internal creative momentum can kind of grind to a halt or even be overtaken as they become outdated against advances in game design.
The developers are generally gamers too, and the passion for development is often fueled by excitement for the concept - excitement that can fade the same way as with fans (granted, they have to be more patient than most fans). Sticking with something too long can even lead to low confidence in that concept.
I can be patient, I just hope their approach hasn’t lead to internal burnout.
It’s a win/win because if the game isn’t fantastic fans can just blame each other for rushing production.
IMO that‘s how actual art‘s supposed to be made. You don‘t just churn it out on a conveyer belt. It‘s a 2D game so it‘s not like technological progress will force them to jump engines over and over again. I‘m not worried.
DON’T PRESSURE THEM!
Lol
I remember reading from someone working in the same building as them and saw them working as usual. It’s done when it’s done.