Link above will livestream and have summary once the chat has completed.

Watch on Twitch or Youtube.

Patch notes on August 2nd and patch arrives on August 8th.

  • MrGiblets@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    10
    ·
    1 year ago

    Tons of nice changes to Sorc and Barb (skills, items, and paragon). Also, a smaller number of changes to all other classes’ skills, items, and paragon. Looks like they’re erring on the side of slightly overpowered rather than underpowered. Talked about removing or reducing the effects where there’s a buff but it has a downside (I believe the term they used was “kiss curse”). Improvements to mounts, VRAM issue fixes, exit dungeon back to 3 seconds, making all reasonable builds/fantasies (like companion druids) possible and have parity, increased mob density, and lots more.

    • ultratiem @lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      I don’t even know what they were trying to do with the exit dungeon bump of 5s. Like why? Just to irritate everyone for no real reason in particular.

    • McKee@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Cannot wait for this as I get frequent game crashes and even system hard freeze when playing D4 on my 7900XTX…

  • qooqie@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    1 year ago

    Overall the buffs look good. Still unsure about sorc survival, but I’m sure it’ll get ironed out. Just from what I saw it looks like lightning sorc and firewall will be the big builds for sorc post 1.1.1

    • MrGiblets@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Agreed. Hard to say without playing, of course, but it looks like it’s going in the right direction and they’re focusing on damage reduction (which they mentioned was really strong) instead of armor and resistances. Might finish my chain lightning Sorc’s journey to 100 after the patch.

  • ronalicious@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    just caught the end of this, it appears like they’re really trying to do right by the player base

  • Eeyore_Syndrome@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 year ago

    I’m hoping this fixes broken druid companion DMG.

    They act as if they are level 1 mobs (wolves/ravens). So they are basically not scaling at all.

    That’s not to say that 4x wolves out and 4x ravens makes for a not shabby core DMG boost with Shepard’s Aspect per companion out.

    But otherwise sadly broken garbage :/

    • raptir@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I’m still leveling as a druid and the pets seem to basically be a high cooldown active skill. The passive damage is useless but the poison creeper active is my most effective AOE.

  • dub@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    2
    ·
    1 year ago

    At least they are genuinely listening. But people will bitch about anything

  • jballs@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    14
    ·
    1 year ago

    Playing an Infinimist Necro this season and am hyped for the dungeon monster density buffs.